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Werewolves: Haven Rising Download Game Hacked

Updated: Nov 28, 2020





















































About This Game Rise up, werewolves! Throw off the shackles of a tyrannical military police state. Fight for your pack! Fight for your honor! Fight for your freedom!Werewolves: Haven Rising is a 285,000-word interactive novel by Jeffrey Dean, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.You are one of fifteen pups born in Haven, a government internment camp where werewolves are forced to live and work. Raised in this refuge since birth, you've never known the freedom of the wilds. You soon discover the elders have selected you for a mission that will put you directly into the cross-hairs of both the military and werewolf radicals alike!You're a new breed of lupine explorer, your hunting grounds an urban jungle of steel and concrete. When your expedition to a forbidden military base goes wrong, a startling discovery sparks an escalation of violence and tragedy that will lead your pack to the hungry maw of war. Play as male, female, or nonbinary; gay, straight, or bisexual. Rise to power in opposition to a war monger or join him in the fight for werewolf supremacy! Train in the path of the warrior, the shadow, or the sage. Fight your enemies with claw and fang, or take a non-lethal approach. Uncover the true motivations of a powerful anti-werewolf zealot. Explore several potential romances, finding love in an increasingly chaotic world.Once hunted and imprisoned, the werewolves rise again! b4d347fde0 Title: Werewolves: Haven RisingGenre: Adventure, Indie, RPGDeveloper:Choice of GamesPublisher:Choice of GamesRelease Date: 26 Jul, 2018 Werewolves: Haven Rising Download Game Hacked I'm disappointed.The game is written with eloquence, but sometimes lacks in the logical description of what is happening within a scene. The game has a reasonable balance of stats, but you can't always tell what action belongs to what style of play and you'll often find yourself unreasonably failing what seems like simple actions. The story is interesting and the game world seems to have been well tailored, but the story doesn't have a conclusion, it just stops in the middle. It's a different title, it strives to be something more, but fails in every regard. The only exception is romance, which has a more detailed and interesting development than most Choice of Games titles. But that is not enough to retain you.With so many "buts", I can't recommend this game. Good stories have a beginning, a middle, and end, with even progression and flow between them. This game has poor flow, and has no end. You are better off with other, more creatively polished games.. Right now, I'm in the middle of my first playthrough and I'm enjoying every moment of it. Where to start? First of, the player is a member of a werewolf pack that the humans have closed of into a sort of "reserve", a closed off area of what remained after a nearly successful genocide of werewolves by humans in the USA. The wolves at Heaven form a group of oppressed underdogs trying in different ways to gain more rights and maintain a relative peace with the humans (though opinions are divided on how they should go about it). What's awesome about the setting is that it combines modern technology with futuristic inventions. There are also themes of concrete vs. nature (though I'm not far enough in the game to know if nature is featured more than in memories of older wolves that long for the good old days of greenery). The werewolves themselves are given so much branching potential. They possess a human and hybrid form and while they have their human thinking, they can also become "feral". Culturally they are also a bit torn. Their ancestors were Native Americans of Yellowstone, so they try to remember the tradition and history as much as possible while at the same time facing the reality of a grey concrete and modern technology. A colorful mix of romantic interests are also available if your character wants to pursue them, but they're not obligatory. Character customization is quite extensive for a text-based game as your character can male, female or nonbinary and be drawn to the opposite, same sex or both. There are also a few visual choices about hair and fur color (they can be completely different if you so choose). There's an intricate skill system as well. Another point worth mentioning is that books can be collected in player status screen so the player can (re)read some of the game's lore whenever they want. All these potential opposites are mixed into a most intriguing whole. I'd recommend the game to anyone who just wants to get lost in reading and selecting decisions for their character, especially if you're looking for a piece of writing where werewolves are more than just mindless killing machines rampaging by moonlight. As someone that loves researching new words, I'm also very happy that it's possible to copy and paste words from the text into a browser via keyboards commands for copy-paste (note that the game itself does not have a browser so you'll need to use your internet browser for looking up words). As with other Choice Games' products, the drawback is the lack of a save system, so you can't reselect your choices unless you restart the game.. I'm not even sure if I should review this game , becauseI have thrown the stat-system completely out of the window by editing my save file and setting every skillto the maximum.After that I actually enjoyed the book quite a bit.However because of that my experience with the bookwould be pretty different compared to a normal playthrough so I'm going to try to give informationinstead of critique.On the other hand however, even while reading thestory like this, the amount of skill choices was prettyhigh, and I'm sure if I had read this book normallyI really wouldn't have enjoyed it.The stat-system sometimes practically oozes out of the choices, which tend to be simply put:"Do you want to use skill A,B,C or D?". This isn't the first time I came across something likethis in a "Choice of Game", which lead to me startingto cheat in this kind game.However I still don't quite get why these kind of systemsexist in the first place. All they do is limit the choices from the get-go and letyou play only one way while the others lead to certaindeath.So yeah the game is stat-heavy, is my point.Another thing is that this is the first book in a series, which I only realised after I was standing at the end rightin front of one big♥♥♥♥♥♥♥♥♥ing cliffhanger.It would be nice if this was written in the descriptionbeforehand.And the last thing: Because this is a book in a series ,there is a savefunctionat the end of the game.However you need to give them your e-mail-adress to save and then your save gets uploaded.I don't want to do either of those, and it's not like thosesaves are in some kind of unreachable location, that you couldn't just access them directly in future installments.Or how about simply making a folder in thedocuments-directory, you know how like almost every game does it.. This game should've got the "animated" treatmentIn Werewolves: Haven Rising, you're a werewolf that is thrown into a strife story going on between humans and werewolves. Essentially, throughout the story, you must come to terms with leadership, morality, trust, and if you choose, love. This is a very basic description but seeing as how this is a text based game, I have to be vague in order to prevent accidental spoilers. This is a choose your own adventure book with several choices and plot points being altered based on your stats. The stat screen displays several bits of information ranging from name to personal affinity towards certain characters. I love these types stories because it can boast quite a bit of replay value. It's also important to note that I really liked this story. I don't want to oversell it but i played two immediate games back-to-back, not just because of story enjoyment but to see if there was a legitimate change when different choices were made. Any game that causes me to develop feelings or bonds with its characters and world is a win for me. I'll definitely keep a close eye on this company....but don't expect me to give you $500 for all of your produced content...HA HA HA HA...no.The only real negative is the lack of anything "flashy". This a book. Period. No music, no marshmellows, no kidding. This doesn't bother me but it may bother some.Is it worth $6 (I paid $4)? Yeah, totally. Unless you don't like the choose your adventure style or if you don't like reading books on Steam, which is perfectly fine, then add this game to your library, fight the good fight and join the revolution!. Game is very interesting and i hope to see sequel.... Having played this game I must say that I fully enjoyed this.The choices you make seem to have a great impact on the story. I can't wait for a part 2.. The game would be fine if the authored hadn't been so focused on soaking it in emotional soy boy political correctness. The gist of the book is this: You're a werewolf born into the forced human captivity of your once proud pack. Under this premise, you're given option to be a peaceful, academic or feral leader. For me-- My pack being oppressed by the humans angred me and I sought revoloution by force, hoping not for utter genocide but all too willing to put any who would attempt to violate our territory or our people to the fangs & claws. The problem with this path is I built my character to be a detached battle ready Alpha and yet the writer keeps projecting their own feelings of regret and inner struggle onto me everytime I make a non-pc choice. Some examples: Me and my 'supposedly' battle hardened companion find a secret torture room with a corpse in it. The state of the corpse is graphically described and at its end, my companion gets weak kneed and "I can no longer feel detached" as I struggle to keep up the facade of keeping it together. The personal feelings on the matter and mental breaking point is for the person guiding the character to shape, not the writer. My soldier is a rock who wants war to liberate their pack from the humans. They aren't squeamish in the face of blood or corpses. Another casualty and another reason to fight back even harder is all they would feel.An unknown boy sneaks into a dangerous meeting between I and my comrades and is subsequently captured. The fate of the boy is then left in our hands. Naturally I choose to dispose of the boy to some protest. Understand that its wartime and I can't risk the chance of my people's activities being relayed back to the enemy under the guise of false 'sympathizers'. Anywho, once the boy is taken care of, the writer sees fit to assault me with fever dreams of guilt over my actions. What guilt? My character should've slept proud like a baby knowing a potential threat to their people's safety had been eliminated. What do I care for his age? He knew what he was getting into when he snuck into my base unnannounced and started listening in on need to know infromation.Then there's the instances of the pack killing our human oppressors. Every. damn. time. they can do naught but look at the blood on their paws and weep in remorse at killing their jailers who have subjected them to faaaaaarrrr crueler fates. No no, I shouldn't say 'They', I should say 'We'. Because you see, the writer once again felt it appropriate to make my Warrior (who has voted revoloution at every turn and even openly condemned those looking for peaceful protest as 'domesticated dogs') bawl & cry in heartache at the sight of dead human soldiers employed by their government to oppress my people and even going so far as defaulting my first course of action as trying to save some soldiers from being torn apart by my compatriots on fear of reprisal. WOWLook, I don't know about anyone else, but when I order some Jack on the rocks or a bloody mary, I expect some Jack on the rocks or a bloody mary. What I do not expect or want to see is instead a soy latte or a shirley temple. When you do that, I get very angry and if I can't get my money back I give angry reviews about how incompetent the bartender is in drinkology. Get me? Will not order another thing while you're behind the counter until I see some competency take shape.. Wow wait, is it already friday? Where did thursday go?Damn this story is good, I couldn't stop reading.I found two very different endings so far.Both were very pleasant, even the bad one.

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